I'm Sérgio Macellani. Over the past few years, I've worked on commercial, academic, and freelance projects, taking on roles ranging from Gameplay Programmer to Game Designer & Producer.
Having started my career in software development before transitioning into Game Design, I naturally bridge the gap between design and technical implementation. I communicate fluently with programmers while keeping the player's experience at the center of every decision.
I’m fluent in Portuguese and English, and always excited to collaborate with talented teams to solve creative and technical challenges alike.
<aside> 💡
Currently open for Remote (Global) or On-Site (Belo Horizonte) opportunities as a Game Designer, Unity Developer, or Producer.
</aside>
Commercial, academic, and personal game projects where I contributed as a Game Designer, Programmer, or Project Director.
Beyond game development, I also enjoy creating tools, game systems, and research projects that explore different aspects of game design and player experiences.